Reduce light’s specular to remove the light source reflection

Dev Log #31 || 12/7/2025

World align texture where

Translucency on lights achieved.

i am so tired-


Dev Log #30 || 11/7/2025

image.png

Textured and completed Abacus model.

Texturing progress begins.


Dev Log #29 || 9/7/2025

image.png

Screenshot 2025-07-09 182100.png

Glass jars to store snacks done.


Dev Log #28 || 8/7/2025

image.png

Added metal supports, UV unwrapped and textured temporarily to get an idea of how the abacus would look like.

Planning out radio prop


Dev Log #27 || 7/7/2025

image.png

1 long frame for calligraphy art, 1 rectangular frame and one square frame.

The picture part of the frame is given more resolution to ensure the picture in the frame is HD.

All the frame UV is placed where its frame UVs are placed at the bottom for tileable texture

image.png