Dev Log #15 || 19/6/2025



Added a keyhole and join the unique star frame into the main cupboard door frame.

Added bevel to the corners and polished the topology. (there will be a plane object that will serve as the cupboard’s door glass.)
Dev Log #14 || 18/6/2025
After receiving several feedback regarding my Texel density and modelling practices on Polycount, several changes were made.
Modelling Changes:
- Two of Table's back legs were duplicated and separated from the main table model. (Reason: Give more space for other important UVs and it would be hardly notice as viewers will only see one face/side of the table at a time.)
Texel Density:
- Table's top surface and rim were give more resolution compared to the other parts of the model. (Reason: Viewers would not be able to crouch and view the underneath of the table. The surface of the table will be first thing the viewers would see. The environment lighting will be night time which means the room will be somewhat dark as well.)
- Made sure the Texel Density with the chair is more or less similar.
- By ensuring the Texel density of the chair is the same as the table, the right side of the UV layout is empty. Another Chair's UV will take that slot. (TLDR: Two chair, one UV)



Dev Log #13 || 17/6/2025

Longer cabinet door >>>
Added ring pulls. Uncompleted.

created the base shape of the cabinet and its lower cabinet doors.

Dev Log #13 || 16/6/2025
Uploaded work on 3dhit and poly count.